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Forum > Musikproduktion > Forum > Tutorials > Mid & High Frequency Mixing Tips
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charlybeck
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Mid & High Frequency Mixing Tips
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Benutzerbild von charlybeck
24-04-2016, 18:03

Und hier der dritte im Bunde:


1. This comes from distorted guitar mixing tips. Try to gain at freq x - 3db on left channel and the opposite of +3db on the right channel. So that the frequency that is stronger on the one side is weak on the opposite site. With 3db you get a difference of 6 db. Try doing that on different frequencies. For example 2500, 3000 and 3500 hz, That’l make the sound wider which is very nice on heavy metal guitar riffs. It works also on some synth sounds. On other synth sounds it sounds anoying. Try figure out what kind of sound works good with this tip.

2. Another technique to make a strong stereo width is the haas effect. This is a delay of maybe 2-23 milliseconds on just one channel for example the left channel. There is a delay under which the human ear does not recognize the delayed signal as an individual sound. In any case stay under that delay of ~23 ms for the haas effect. Otherwise you will get a traditional delay effect where the human ear identifies the dry and the delayed signal as 2 different transients. Of course this relativivates a bit if the signal has no transients but at some point you will loose the widening haas effect.

3. When playing with stereo width be sure not to forget that some part of the signal should be also on the mid channel. Especially vocals sound flat and powerless if you forget about that. It’s a good choice to keep a totally dry vocal (without delay, reverb) etc on the mid channel. Respecting the mid channel will add a lot of punch and power for example to vocals.

4. When you split up tracks and process them individually on the right and left channel with an eq be sure to use a phase linear eq. Otherwise you will get phasing effects which may be unwanted. A more elegant way of course is to use a m/s eq but sometimes you maybe wanna add different effects on left and rightchannel using effects which do not support m/s processing.

5. Adding a little saturation sounds fine on hihats and high percussion. They will sound much louder without lifting the gain. However, do not add to much distortion and saturation. This will sound unpleasant especcially in digital field which is true for any online release.

6. Using reverbs with different settings can be used to move instruments to front/near field. Near field:
- Long Predelay
- Long early reflection time
- More details/ less diffusion
- More high frequencies
Far field:
- Short predelay
- Short early reflection time
- Less details / more diffusion
- Less high frequencies.
If often use 3 Reverbs for near, mid and far range. A fourth, long reverb i sometimes use for effects ounds. A fifth reverb is sometimes used for snare drum. So in total i usually don't get more than 5 different reverbs in a song.

7. Binaural panning can sound very fine and avoid that the signal looses power when panning heavily. Binaural panning has 2 aspects: a) instead of just reducing the gain on one side a shelf eq is used, to lower the high freuquencies on one side. Reducing the treebles on the left side will for example make make the signal appear more on the right side. The second effect a binaural pan can use is similar to a doubler effect: If the signal shall appear on the left side we put a little delay of 2-20 ms on the right side - visa versa. Note that this is a very simple binaural pan which is easy to rebuild. The patented mechanism works much more sophisticated with room calculation and cross feeding the signal.

8. Try compressing your rooms.

9. If a pad has different peaks on different frequency and time try eq-gaining these peaks on different stereo sides. You will get a smoothly panning pad.

10. Expanders work nice for shaker loops which are often very fat and dominant supplied on sample cds. Using an expander can make a shaker more decent in the mix.


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Geändert von charlybeck (24-04-2016 um 18:19 Uhr).
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